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.Dd June 27, 2006
.Dt SG_CAMERA 3
.Os
.ds vT FreeSG API Reference
.ds oS FreeSG 1.0
.Sh NAME
.Nm SG_Camera
.Nd FreeSG camera node
.Sh SYNOPSIS
.Bd -literal
#include
#include
.Ed
.Sh DESCRIPTION
A
.Nm
node defines a point of view inside a
.Xr SG 3
scene-graph.
When rendering a scene, the
.Xr SG_View 3
widget is associated with a
.Nm
node, which defines both the projection matrix and the initial OpenGL
modelview matrix.
.Pp
The
.Nm
class implements perspective, orthographic and user-specified projection modes.
.Sh INHERITANCE HIERARCHY
.Xr AG_Object 3 ->
.Xr SG_Node 3 ->
.Nm .
.Sh INITIALIZATION
.nr nS 1
.Ft "SG_Camera *"
.Fn SG_CameraNew "SG_Node *parent" "const char *name"
.Pp
.Ft "SG_Camera *"
.Fn SG_CameraNewDuplicate "SG_Node *parent" "const char *name" "const SG_Camera *origCam"
.Pp
.nr nS 0
The
.Fn SG_CameraNew
function allocates, initializes, and attaches a new
.Nm
object.
The
.Fn SG_CameraNewDuplicate
variant initializes the new camera with the same parameters as
.Fa camOrig .
.Sh PROJECTION TRANSFORMATIONS
Projection transformations are used to map object coordinates to window
coordinates for two-dimensional display devices.
Each
.Nm
instance is associated with a projection transformation.
.Pp
.nr nS 1
.Ft "void"
.Fn SG_CameraGetProjection "SG_Camera *cam" "M_Matrix44 *P"
.Pp
.Ft "void"
.Fn SG_CameraSetOrthographic "SG_Camera *cam"
.Pp
.Ft "void"
.Fn SG_CameraSetPerspective "SG_Camera *cam" "M_Real fov" "M_Real aspect"
.Pp
.Ft "void"
.Fn SG_CameraSetUser "SG_Camera *cam" "const M_Matrix44 *Pleft" "const M_Matrix44 *Pright"
.Pp
.Ft "void"
.Fn SG_CameraSetClipPlanes "SG_Camera *cam" "M_Real near" "M_Real far"
.Pp
.Ft void
.Fn SG_CameraSetBackPolyMode "SG_Camera *cam" "const SG_CameraPolyMode *polymode"
.Pp
.Ft void
.Fn SG_CameraSetFacePolyMode "SG_Camera *cam" "const SG_CameraPolyMode *polymode"
.Pp
.nr nS 0
The
.Fn SG_CameraGetProjection
function returns the current projection matrix of
.Fa cam
into
.Fa P .
.Pp
The
.Fn SG_CameraSetOrthographic
function sets the projection matrix of
.Fa cam
to an orthographic projection matrix.
.Fn SG_CameraSetPerspective
selects a perspective matrix.
For perspective projections,
.Fa aspect
defines the aspect ratio (ratio of width to height) and
.Fa fov
defines the field-of-view angle in degrees in the y direction.
.Pp
The
.Fn SG_CameraSetUser
function sets the projection matrix of
.Fa cam
to user-specified matrices
.Fa Pleft
(left eye) and
.Fa Pright
(right eye).
Unless stereo rendering is activated, only
.Fa Pleft
is used.
.Pp
The near and far clipping planes are defined by
.Fn SG_CameraSetClipPlanes .
.Fa near
and
.Fa far
represent the distance from the standard XY plane to the near and far clipping
planes.
.Pp
.Fn SG_CameraSetBackPolyMode
and
.Fn SG_CameraSetFacePolyMode
configure the way back-facing or front-facing polygons are rendered by
views using this camera.
The structure is defined as:
.Bd -literal
typedef struct sg_camera_polymode {
enum {
SG_CAMERA_POINTS, /* Render as points */
SG_CAMERA_WIREFRAME, /* Render in wireframe */
SG_CAMERA_FLAT_SHADED, /* Flat-shaded */
SG_CAMERA_SMOOTH_SHADED /* Smooth-shaded */
} mode;
int cull; /* Cull entirely */
} SG_CameraPolyMode;
.Ed
.Sh CONTROLLING CAMERA ORIENTATION
.nr nS 1
.Ft "void"
.Fn SG_CameraRotMouse "SG_Camera *cam" "SG_View *sv" "int xRel" "int yRel"
.Pp
.Ft "void"
.Fn SG_CameraSetRotCtrlCircular "SG_Camera *cam" "SG_Node *n"
.Pp
.Ft "void"
.Fn SG_CameraSetRotCtrlElliptic "SG_Camera *cam" "SG_Node *n1" "SG_Node *n2"
.Pp
.nr nS 0
.Fn SG_CameraRotMouse
is typically invoked by
.Xr SG_View 3
(or a derived widget) to rotate the camera by mouse action.
.Fa xRel
and
.Fa yRel
are the relative mouse coordinates since the last mouse motion event.
.Pp
.Fn SG_CameraSetRotCtrlCircular
configures the camera such that mouse motion will translate to a circular
orbit around a specified node
.Fa n .
Similarly,
.Fn SG_CameraSetRotCtrlElliptic
arranges for an elliptic orbit around two specified nodes
.Fa n1
and
.Fa n2 .
.Sh INTERNAL WIDGET API
.nr nS 1
.Ft "void"
.Fn SG_CameraProject "SG_Camera *cam"
.Pp
.Ft "void"
.Fn SG_CameraProjectLeft "SG_Camera *cam"
.Pp
.Ft "void"
.Fn SG_CameraProjectRight "SG_Camera *cam"
.Pp
.Ft "void"
.Fn SG_CameraSetup "SG_Camera *cam"
.Pp
.nr nS 0
The
.Fn SG_CameraProject
function multiplies the current projection matrix by the projection
matrix associated with a camera
.Fa cam .
If quad-buffer stereo project is needed,
.Fn SG_CameraProjectLeft
and
.Fn SG_CameraProjectRight
may be called instead.
Functions are used internally by
.Xr SG_View 3 ,
or derivatives of it.
The camera object must be locked by the caller.
.Pp
The
.Fn SG_CameraSetup
function applies the viewing transformation associated with a camera.
As opposed to
.Fn SG_CameraProject
which is only called on rescale,
.Fn SG_CameraSetup
is normally called from the "draw" function of
.Xr SG_View 3
(or derived widget),
prior to rendering the scene.
The camera object must be locked by the caller.
.Sh STRUCTURE DATA
For the
.Nm
object:
.Bl -tag -width "enum sg_camera_pmode pmode"
.It Ft enum sg_camera_pmode pmode
Effective projection mode, one of
.Dv SG_CAMERA_PERSPECTIVE ,
.Dv SG_CAMERA_ORTHOGRAPHIC
or
.Dv SG_CAMERA_USER_PROJ
(read-only, use
.Fn SG_CameraSetPerspective ,
.Fn SG_CameraSetOrthographic
or
.Fn SG_CameraSetUser
to set the projection mode).
.It Ft SG_CameraPolyMode polyFace
Method of rendering for front-facing polygons
(read-only, use
.Fn SG_CameraSetFacePolyMode
to set).
.It Ft SG_CameraPolyMode polyBack
Method of rendering for back-facing polygons
(read-only, use
.Fn SG_CameraSetBackPolyMode
to set).
.It Ft M_Real fov
Field of view (in radians).
.It Ft M_Real aspect
Aspect ratio.
.It Ft M_Real near
Near clipping plane.
.It Ft M_Real far
Far clipping plane.
.It Ft M_Matrix44 userProj
User-specified projection matrix, usually given by
.Fn SG_CameraSetUser .
The matrix is in column-major format.
.El
.Sh SEE ALSO
.Xr M_Matrix 3 ,
.Xr M_Real 3 ,
.Xr M_Vector 3 ,
.Xr SG 3 ,
.Xr SG_Intro 3 ,
.Xr SG_Light 3 ,
.Xr SG_Node 3 ,
.Xr SG_View 3
.Sh HISTORY
The
.Nm
node class first appeared in FreeSG 1.0.