/* $OpenPackages$ */ /* $OpenBSD: job.c,v 1.113 2008/03/24 18:03:53 espie Exp $ */ /* $NetBSD: job.c,v 1.16 1996/11/06 17:59:08 christos Exp $ */ /* * Copyright (c) 1988, 1989, 1990 The Regents of the University of California. * Copyright (c) 1988, 1989 by Adam de Boor * Copyright (c) 1989 by Berkeley Softworks * All rights reserved. * * This code is derived from software contributed to Berkeley by * Adam de Boor. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /*- * job.c -- * handle the creation etc. of our child processes. * * Interface: * Job_Make Start the creation of the given target. * * Job_Init Called to initialize this module. in addition, * any commands attached to the .BEGIN target * are executed before this function returns. * Hence, the makefile must have been parsed * before this function is called. * * Job_End Cleanup any memory used. * * Job_Full Return true if the job table is filled. * * Job_Empty Return true if the job table is completely * empty. * * Job_Finish Perform any final processing which needs doing. * This includes the execution of any commands * which have been/were attached to the .END * target. It should only be called when the * job table is empty. * * Job_AbortAll Abort all currently running jobs. It doesn't * handle output or do anything for the jobs, * just kills them. It should only be called in * an emergency, as it were. * * Job_Wait Wait for all currently-running jobs to finish. */ #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "defines.h" #include "job.h" #include "engine.h" #include "pathnames.h" #include "var.h" #include "targ.h" #include "error.h" #include "lst.h" #include "extern.h" #include "gnode.h" #include "memory.h" #include "make.h" /* * The SEL_ constants determine the maximum amount of time spent in select * before coming out to see if a child has finished. SEL_SEC is the number of * seconds and SEL_USEC is the number of micro-seconds */ #define SEL_SEC 0 #define SEL_USEC 500000 /*- * Job Table definitions. * * Each job has several things associated with it: * 1) The process id of the child shell * 2) The graph node describing the target being made by this job * 3) An FILE* for writing out the commands. This is only * used before the job is actually started. * 4) Things used for handling the shell's output. * the output is being caught via a pipe and * the descriptors of our pipe, an array in which output is line * buffered and the current position in that buffer are all * maintained for each job. * 5) A word of flags which determine how the module handles errors, * echoing, etc. for the job * * The job "table" is kept as a linked Lst in 'jobs', with the number of * active jobs maintained in the 'nJobs' variable. At no time will this * exceed the value of 'maxJobs', initialized by the Job_Init function. * * When a job is finished, the Make_Update function is called on each of the * parents of the node which was just remade. This takes care of the upward * traversal of the dependency graph. */ #define JOB_BUFSIZE 1024 struct job_pipe { int fd; char buffer[JOB_BUFSIZE]; size_t pos; }; typedef struct Job_ { pid_t pid; /* The child's process ID */ GNode *node; /* The target the child is making */ short flags; /* Flags to control treatment of job */ #define JOB_SPECIAL 0x004 /* Target is a special one. */ #define JOB_RESTART 0x080 /* Job needs to be completely restarted */ #define JOB_RESUME 0x100 /* Job needs to be resumed b/c it stopped, * for some reason */ #define JOB_CONTINUING 0x200 /* We are in the process of resuming this job. * Used to avoid infinite recursion between * JobFinish and JobRestart */ #define JOB_DIDOUTPUT 0x001 struct job_pipe in[2]; } Job; static int aborting = 0; /* why is the make aborting? */ #define ABORT_ERROR 1 /* Because of an error */ #define ABORT_INTERRUPT 2 /* Because it was interrupted */ #define ABORT_WAIT 3 /* Waiting for jobs to finish */ static int maxJobs; /* The most children we can run at once */ static int nJobs; /* The number of children currently running */ static LIST runningJobs; /* The structures that describe them */ static bool jobFull; /* Flag to tell when the job table is full. It * is set true when nJobs equals maxJobs */ static GNode *lastNode; /* The node for which output was most recently * produced. */ /* data structure linked to job handling through select */ static fd_set *output_mask = NULL; /* File descriptors to look for */ static fd_set *actual_mask = NULL; /* actual select argument */ static int largest_fd = -1; static size_t mask_size = 0; /* * When JobStart attempts to run a job but isn't allowed to, * the job is placed on the queuedJobs queue to be run * when the next job finishes. */ static LIST stoppedJobs; static LIST queuedJobs; /* wait possibilities */ #define JOB_EXITED 0 #define JOB_SIGNALED 1 #define JOB_CONTINUED 2 #define JOB_STOPPED 3 #define JOB_UNKNOWN 4 static LIST errorsList; static int errors; struct error_info { int reason; int code; GNode *n; }; #if defined(USE_PGRP) && defined(SYSV) # define KILL(pid, sig) killpg(-(pid), (sig)) #else # if defined(USE_PGRP) # define KILL(pid, sig) killpg((pid), (sig)) # else # define KILL(pid, sig) kill((pid), (sig)) # endif #endif static void pass_signal_to_job(void *, void *); static void handle_all_signals(void); static void handle_signal(int); static int JobCmpPid(void *, void *); static void JobFinish(Job *, int); static void finish_job(Job *, int, int); static void JobExec(Job *); static void JobRestart(Job *); static void JobStart(GNode *, int); static void JobInterrupt(int, int); static void JobRestartJobs(void); static void debug_printf(const char *, ...); static Job *prepare_job(GNode *, int); static void start_queued_job(Job *); static void banner(Job *, FILE *); /*** *** Input/output from jobs ***/ /* prepare_pipe(jp, &fd): * set up pipe data structure (buffer and pos) corresponding to * pointed fd, and prepare to watch for it. */ static void prepare_pipe(struct job_pipe *, int *); /* close_job_pipes(j): * handle final output from job, and close pipes properly */ static void close_job_pipes(Job *); static void handle_all_jobs_output(void); /* handle_job_output(job, n, finish): * n = 0 or 1 (stdout/stderr), set finish to retrieve everything. */ static void handle_job_output(Job *, int, bool); static void print_partial_buffer(struct job_pipe *, Job *, FILE *, size_t); static void print_partial_buffer_and_shift(struct job_pipe *, Job *, FILE *, size_t); static bool print_complete_lines(struct job_pipe *, Job *, FILE *, size_t); static void register_error(int, int, Job *); static void loop_handle_running_jobs(void); static void Job_CatchChildren(void); static void register_error(int reason, int code, Job *job) { struct error_info *p; errors++; p = emalloc(sizeof(struct error_info)); p->reason = reason; p->code = code; p->n = job->node; Lst_AtEnd(&errorsList, p); } void print_errors() { LstNode ln; struct error_info *p; const char *type; for (ln = Lst_First(&errorsList); ln != NULL; ln = Lst_Adv(ln)) { p = (struct error_info *)Lst_Datum(ln); switch(p->reason) { case JOB_EXITED: type = "Exit status"; break; case JOB_SIGNALED: type = "Received signal"; break; case JOB_STOPPED: type = "Stopped"; break; case JOB_CONTINUED: type = "Continued"; break; default: type = "Should not happen"; break; } if (p->n->lineno) Error(" %s %d (%s, line %lu of %s)", type, p->code, p->n->name, p->n->lineno, p->n->fname); else Error(" %s %d (%s)", type, p->code, p->n->name); } } static void banner(Job *job, FILE *out) { if (job->node != lastNode) { if (DEBUG(JOBBANNER)) (void)fprintf(out, "--- %s ---\n", job->node->name); lastNode = job->node; } } static void handle_all_signals() { if (got_signal) got_signal = 0; else return; if (got_SIGINT) { got_SIGINT=0; handle_signal(SIGINT); } if (got_SIGHUP) { got_SIGHUP=0; handle_signal(SIGHUP); } if (got_SIGQUIT) { got_SIGQUIT=0; handle_signal(SIGQUIT); } if (got_SIGTERM) { got_SIGTERM=0; handle_signal(SIGTERM); } if (got_SIGTSTP) { got_SIGTSTP=0; handle_signal(SIGTSTP); } if (got_SIGTTOU) { got_SIGTTOU=0; handle_signal(SIGTTOU); } if (got_SIGTTIN) { got_SIGTTIN=0; handle_signal(SIGTTIN); } if (got_SIGWINCH) { got_SIGWINCH=0; handle_signal(SIGWINCH); } } /*- *----------------------------------------------------------------------- * JobCondPassSig -- * Pass a signal to a job if USE_PGRP * is defined. * * Side Effects: * None, except the job may bite it. *----------------------------------------------------------------------- */ static void pass_signal_to_job(void *jobp, /* Job to biff */ void *signop) /* Signal to send it */ { Job *job = (Job *)jobp; int signo = *(int *)signop; if (DEBUG(JOB)) { (void)fprintf(stdout, "pass_signal_to_job passing signal %d to child %ld.\n", signo, (long)job->pid); (void)fflush(stdout); } KILL(job->pid, signo); } /*- *----------------------------------------------------------------------- * handle_signal -- * Pass a signal to all local jobs if USE_PGRP is defined, * then die ourselves. * * Side Effects: * We die by the same signal. *----------------------------------------------------------------------- */ static void handle_signal(int signo) /* The signal number we've received */ { sigset_t nmask, omask; struct sigaction act; if (DEBUG(JOB)) { (void)fprintf(stdout, "handle_signal(%d) called.\n", signo); (void)fflush(stdout); } Lst_ForEach(&runningJobs, pass_signal_to_job, &signo); /* * Deal with proper cleanup based on the signal received. We only run * the .INTERRUPT target if the signal was in fact an interrupt. The * other three termination signals are more of a "get out *now*" * command. */ if (signo == SIGINT) { JobInterrupt(true, signo); } else if (signo == SIGHUP || signo == SIGTERM || signo == SIGQUIT) { JobInterrupt(false, signo); } /* * Leave gracefully if SIGQUIT, rather than core dumping. */ if (signo == SIGQUIT) { Finish(0); } /* * Send ourselves the signal now we've given the message to everyone * else. Note we block everything else possible while we're getting * the signal. This ensures that all our jobs get continued when we * wake up before we take any other signal. */ sigemptyset(&nmask); sigaddset(&nmask, signo); sigprocmask(SIG_SETMASK, &nmask, &omask); memset(&act, 0, sizeof act); act.sa_handler = SIG_DFL; sigemptyset(&act.sa_mask); act.sa_flags = 0; sigaction(signo, &act, NULL); if (DEBUG(JOB)) { (void)fprintf(stdout, "handle_signal passing signal to self, mask = %x.\n", ~0 & ~(1 << (signo-1))); (void)fflush(stdout); } (void)signal(signo, SIG_DFL); (void)KILL(getpid(), signo); signo = SIGCONT; Lst_ForEach(&runningJobs, pass_signal_to_job, &signo); (void)sigprocmask(SIG_SETMASK, &omask, NULL); sigprocmask(SIG_SETMASK, &omask, NULL); act.sa_handler = SigHandler; sigaction(signo, &act, NULL); } /*- *----------------------------------------------------------------------- * JobCmpPid -- * Compare the pid of the job with the given pid and return 0 if they * are equal. This function is called from Job_CatchChildren via * Lst_Find to find the job descriptor of the finished job. * * Results: * 0 if the pid's match *----------------------------------------------------------------------- */ static int JobCmpPid(void *job, /* job to examine */ void *pid) /* process id desired */ { return *(pid_t *)pid - ((Job *)job)->pid; } static void debug_printf(const char *fmt, ...) { if (DEBUG(JOB)) { va_list va; va_start(va, fmt); (void)vfprintf(stdout, fmt, va); fflush(stdout); va_end(va); } } static void close_job_pipes(Job *job) { int i; for (i = 1; i >= 0; i--) { FD_CLR(job->in[i].fd, output_mask); handle_job_output(job, i, true); (void)close(job->in[i].fd); } } /*- *----------------------------------------------------------------------- * JobFinish -- * Do final processing for the given job including updating * parents and starting new jobs as available/necessary. * * Side Effects: * Some nodes may be put on the toBeMade queue. * Final commands for the job are placed on end_node. * * If we got an error and are aborting (aborting == ABORT_ERROR) and * the job list is now empty, we are done for the day. * If we recognized an error we set the aborting flag * to ABORT_ERROR so no more jobs will be started. *----------------------------------------------------------------------- */ /*ARGSUSED*/ static void JobFinish(Job *job, int status) { int reason, code; /* parse status */ if (WIFEXITED(status)) { reason = JOB_EXITED; code = WEXITSTATUS(status); } else if (WIFSIGNALED(status)) { reason = JOB_SIGNALED; code = WTERMSIG(status); } else if (WIFCONTINUED(status)) { reason = JOB_CONTINUED; code = 0; } else if (WIFSTOPPED(status)) { reason = JOB_STOPPED; code = WSTOPSIG(status); } else { /* can't happen, set things to be bad. */ reason = UNKNOWN; code = status; } finish_job(job, reason, code); } static void finish_job(Job *job, int reason, int code) { bool done; if ((reason == JOB_EXITED && code != 0 && !(job->node->type & OP_IGNORE)) || (reason == JOB_SIGNALED && code != SIGCONT)) { /* * If it exited non-zero and either we're doing things our * way or we're not ignoring errors, the job is finished. * Similarly, if the shell died because of a signal * the job is also finished. In these * cases, finish out the job's output before printing the exit * status... */ close_job_pipes(job); done = true; } else if (reason == JOB_EXITED) { /* * Deal with ignored errors in -B mode. We need to print a * message telling of the ignored error as well as setting * status.w_status to 0 so the next command gets run. To do * this, we set done to be true if in -B mode and the job * exited non-zero. */ done = code != 0; /* * Old comment said: "Note we don't want to close down any of * the streams until we know we're at the end." But we do. * Otherwise when are we going to print the rest of the stuff? */ close_job_pipes(job); } else { /* * No need to close things down or anything. */ done = false; } if (reason == JOB_STOPPED) { debug_printf("Process %ld stopped.\n", (long)job->pid); banner(job, stdout); (void)fprintf(stdout, "*** Stopped -- signal %d\n", code); job->flags |= JOB_RESUME; Lst_AtEnd(&stoppedJobs, job); (void)fflush(stdout); return; } if (reason == JOB_SIGNALED && code == SIGCONT) { /* * If the beastie has continued, shift the Job from the * stopped list to the running one (or re-stop it if * concurrency is exceeded) and go and get another * child. */ if (job->flags & (JOB_RESUME|JOB_RESTART)) { banner(job, stdout); (void)fprintf(stdout, "*** Continued\n"); } if (!(job->flags & JOB_CONTINUING)) { debug_printf( "Warning: " "process %ld was not continuing.\n", (long)job->pid); #if 0 /* * We don't really want to restart a job from * scratch just because it continued, * especially not without killing the * continuing process! That's why this is * ifdef'ed out. FD - 9/17/90 */ JobRestart(job); #endif } job->flags &= ~JOB_CONTINUING; Lst_AtEnd(&runningJobs, job); nJobs++; debug_printf("Process %ld is continuing locally.\n", (long)job->pid); if (nJobs == maxJobs) { jobFull = true; debug_printf("Job queue is full.\n"); } (void)fflush(stdout); return; } if (done || DEBUG(JOB)) { if (reason == JOB_EXITED) { debug_printf("Process %ld exited.\n", (long)job->pid); if (code != 0) { banner(job, stdout); (void)fprintf(stdout, "*** Error code %d %s\n", code, (job->node->type & OP_IGNORE) ? "(ignored)" : ""); if (job->node->type & OP_IGNORE) { reason = JOB_EXITED; code = 0; } } else if (DEBUG(JOB)) { banner(job, stdout); (void)fprintf(stdout, "*** Completed successfully\n"); } } else { banner(job, stdout); (void)fprintf(stdout, "*** Signal %d\n", code); } (void)fflush(stdout); } done = true; if (done && aborting != ABORT_ERROR && aborting != ABORT_INTERRUPT && reason == JOB_EXITED && code == 0) { /* As long as we aren't aborting and the job didn't return a * non-zero status that we shouldn't ignore, we call * Make_Update to update the parents. */ job->node->built_status = MADE; Make_Update(job->node); free(job); } else if (!(reason == JOB_EXITED && code == 0)) { register_error(reason, code, job); free(job); } /* * Set aborting if any error. */ if (errors && !keepgoing && aborting != ABORT_INTERRUPT) { /* * If we found any errors in this batch of children and the -k * flag wasn't given, we set the aborting flag so no more jobs * get started. */ aborting = ABORT_ERROR; } if (aborting != ABORT_ERROR) JobRestartJobs(); if (aborting == ABORT_ERROR && Job_Empty()) { /* * If we are aborting and the job table is now empty, we finish. */ Finish(errors); } } static void prepare_pipe(struct job_pipe *p, int *fd) { p->pos = 0; (void)fcntl(fd[0], F_SETFD, FD_CLOEXEC); p->fd = fd[0]; close(fd[1]); if (output_mask == NULL || p->fd > largest_fd) { int fdn, ofdn; fdn = howmany(p->fd+1, NFDBITS); ofdn = howmany(largest_fd+1, NFDBITS); if (fdn != ofdn) { output_mask = emult_realloc(output_mask, fdn, sizeof(fd_mask)); memset(((char *)output_mask) + ofdn * sizeof(fd_mask), 0, (fdn-ofdn) * sizeof(fd_mask)); actual_mask = emult_realloc(actual_mask, fdn, sizeof(fd_mask)); mask_size = fdn * sizeof(fd_mask); } largest_fd = p->fd; } fcntl(p->fd, F_SETFL, O_NONBLOCK); FD_SET(p->fd, output_mask); } /*- *----------------------------------------------------------------------- * JobExec -- * Execute the shell for the given job. Called from JobStart and * JobRestart. * * Side Effects: * A shell is executed, outputs is altered and the Job structure added * to the job table. *----------------------------------------------------------------------- */ static void JobExec(Job *job) { pid_t cpid; /* ID of new child */ int fds[4]; int *fdout = fds; int *fderr = fds+2; int result; int i; if (DEBUG(JOB)) { LstNode ln; (void)fprintf(stdout, "Running %s\n", job->node->name); for (ln = Lst_First(&job->node->commands); ln != NULL ; ln = Lst_Adv(ln)) fprintf(stdout, "\t%s\n", (char *)Lst_Datum(ln)); (void)fflush(stdout); } /* * Some jobs produce no output and it's disconcerting to have * no feedback of their running (since they produce no output, the * banner with their name in it never appears). This is an attempt to * provide that feedback, even if nothing follows it. */ banner(job, stdout); setup_engine(); /* Create the pipe by which we'll get the shell's output. */ if (pipe(fdout) == -1) Punt("Cannot create pipe: %s", strerror(errno)); if (pipe(fderr) == -1) Punt("Cannot create pipe: %s", strerror(errno)); if ((cpid = fork()) == -1) { Punt("Cannot fork"); } else if (cpid == 0) { supervise_jobs = false; /* standard pipe code to route stdout and stderr */ close(fdout[0]); if (dup2(fdout[1], 1) == -1) Punt("Cannot dup2(outPipe): %s", strerror(errno)); if (fdout[1] != 1) close(fdout[1]); close(fderr[0]); if (dup2(fderr[1], 2) == -1) Punt("Cannot dup2(errPipe): %s", strerror(errno)); if (fderr[1] != 2) close(fderr[1]); #ifdef USE_PGRP /* * We want to switch the child into a different process family * so we can kill it and all its descendants in one fell swoop, * by killing its process family, but not commit suicide. */ # if defined(SYSV) (void)setsid(); # else (void)setpgid(0, getpid()); # endif #endif /* USE_PGRP */ if (random_delay) if (!(nJobs == 1 && no_jobs_left())) usleep(random() % random_delay); /* most cases won't return, but will exit directly */ result = run_prepared_gnode(job->node, 1); switch(result) { case MADE: exit(0); case ERROR: exit(1); default: fprintf(stderr, "Could not run gnode, returned %d\n", result); exit(1); } } else { supervise_jobs = true; job->pid = cpid; /* we set the current position in the buffers to the beginning * and mark another stream to watch in the outputs mask */ for (i = 0; i < 2; i++) prepare_pipe(&job->in[i], fds+2*i); } /* * Now the job is actually running, add it to the table. */ nJobs++; Lst_AtEnd(&runningJobs, job); if (nJobs == maxJobs) { jobFull = true; } } static void start_queued_job(Job *job) { if (DEBUG(JOB)) { (void)fprintf(stdout, "Restarting %s...", job->node->name); (void)fflush(stdout); } if (nJobs >= maxJobs && !(job->flags & JOB_SPECIAL)) { /* * Can't be exported and not allowed to run locally -- * put it back on the hold queue and mark the table * full */ debug_printf("holding\n"); Lst_AtFront(&stoppedJobs, job); jobFull = true; debug_printf("Job queue is full.\n"); return; } else { /* * Job may be run locally. */ debug_printf("running locally\n"); } JobExec(job); } /*- *----------------------------------------------------------------------- * JobRestart -- * Restart a job that stopped for some reason. * * Side Effects: * jobFull will be set if the job couldn't be run. *----------------------------------------------------------------------- */ static void JobRestart(Job *job) { if (job->flags & JOB_RESTART) { start_queued_job(job); } else { /* * The job has stopped and needs to be restarted. Why it * stopped, we don't know... */ debug_printf("Resuming %s...", job->node->name); if ((nJobs < maxJobs || ((job->flags & JOB_SPECIAL) && maxJobs == 0)) && nJobs != maxJobs) { /* * If we haven't reached the concurrency limit already * (or maxJobs is 0), it's ok to resume the job. */ bool error; error = KILL(job->pid, SIGCONT) != 0; if (!error) { /* * Make sure the user knows we've continued the * beast and actually put the thing in the job * table. */ job->flags |= JOB_CONTINUING; finish_job(job, JOB_SIGNALED, SIGCONT); job->flags &= ~(JOB_RESUME|JOB_CONTINUING); debug_printf("done\n"); } else { Error("couldn't resume %s: %s", job->node->name, strerror(errno)); finish_job(job, JOB_EXITED, 1); } } else { /* * Job cannot be restarted. Mark the table as full and * place the job back on the list of stopped jobs. */ debug_printf("table full\n"); Lst_AtFront(&stoppedJobs, job); jobFull = true; debug_printf("Job queue is full.\n"); } } } static Job * prepare_job(GNode *gn, int flags) { Job *job; /* new job descriptor */ bool cmdsOK; /* true if the nodes commands were all right */ bool noExec; /* Set true if we decide not to run the job */ job = emalloc(sizeof(Job)); if (job == NULL) { Punt("JobStart out of memory"); } job->node = gn; /* * Set the initial value of the flags for this job based on the global * ones and the node's attributes... Any flags supplied by the caller * are also added to the field. */ job->flags = flags; /* * Check the commands now so any attributes from .DEFAULT have a chance * to migrate to the node */ cmdsOK = Job_CheckCommands(gn, Error); expand_commands(gn); if ((gn->type & OP_MAKE) || (!noExecute && !touchFlag)) { /* * We're serious here, but if the commands were bogus, we're * also dead... */ if (!cmdsOK) { DieHorribly(); } if (Lst_IsEmpty(&gn->commands)) noExec = true; else noExec = false; } else if (noExecute) { if (!cmdsOK || Lst_IsEmpty(&gn->commands)) noExec = true; else noExec = false; } else { /* * Just touch the target and note that no shell should be * executed. Check * the commands, too, but don't die if they're no good -- it * does no harm to keep working up the graph. */ Job_Touch(gn); noExec = true; } /* * If we're not supposed to execute a shell, don't. */ if (noExec) { /* * We only want to work our way up the graph if we aren't here * because the commands for the job were no good. */ if (cmdsOK) { if (aborting == 0) { job->node->built_status = MADE; Make_Update(job->node); } } free(job); return NULL; } else { return job; } } /*- *----------------------------------------------------------------------- * JobStart -- * Start a target-creation process going for the target described * by the graph node gn. * * Side Effects: * A new Job node is created and added to the list of running * jobs. PMake is forked and a child shell created. *----------------------------------------------------------------------- */ static void JobStart(GNode *gn, /* target to create */ int flags) /* flags for the job to override normal ones. * e.g. JOB_SPECIAL */ { Job *job; job = prepare_job(gn, flags); if (!job) return; if (nJobs >= maxJobs && !(job->flags & JOB_SPECIAL) && maxJobs != 0) { /* * The job can only be run locally, but we've hit the limit of * local concurrency, so put the job on hold until some other * job finishes. Note that the special jobs (.BEGIN, .INTERRUPT * and .END) may be run locally even when the local limit has * been reached (e.g. when maxJobs == 0), though they will be * exported if at all possible. In addition, any target marked * with .NOEXPORT will be run locally if maxJobs is 0. */ jobFull = true; debug_printf("Can only run job locally.\n"); job->flags |= JOB_RESTART; Lst_AtEnd(&stoppedJobs, job); } else { if (nJobs >= maxJobs) { /* * If we're running this job locally as a special case * (see above), at least say the table is full. */ jobFull = true; debug_printf("Local job queue is full.\n"); } JobExec(job); } } /* Helper functions for JobDoOutput */ /* output debugging banner and print characters from 0 to endpos */ static void print_partial_buffer(struct job_pipe *p, Job *job, FILE *out, size_t endPos) { size_t i; banner(job, out); job->flags |= JOB_DIDOUTPUT; for (i = 0; i < endPos; i++) putc(p->buffer[i], out); } /* print partial buffer and shift remaining contents */ static void print_partial_buffer_and_shift(struct job_pipe *p, Job *job, FILE *out, size_t endPos) { size_t i; print_partial_buffer(p, job, out, endPos); for (i = endPos; i < p->pos; i++) p->buffer[i-endPos] = p->buffer[i]; p->pos -= endPos; } /* print complete lines, looking back to the limit position * (stuff before limit was already scanned). * returns true if something was printed. */ static bool print_complete_lines(struct job_pipe *p, Job *job, FILE *out, size_t limit) { size_t i; for (i = p->pos; i > limit; i--) { if (p->buffer[i-1] == '\n') { print_partial_buffer_and_shift(p, job, out, i); return true; } } return false; } /*- *----------------------------------------------------------------------- * handle_pipe -- * This functions is called whenever there is something to read on the * pipe. We collect more output from the given job and store it in the * job's outBuf. If this makes up lines, we print it tagged by the job's * identifier, as necessary. * * Side Effects: * curPos may be shifted as may the contents of outBuf. *----------------------------------------------------------------------- */ static void handle_pipe(struct job_pipe *p, Job *job, FILE *out, bool finish) { int nr; /* number of bytes read */ int oldpos; /* optimization */ /* want to get everything ? -> we block */ if (finish) fcntl(p->fd, F_SETFL, 0); do { nr = read(p->fd, &p->buffer[p->pos], JOB_BUFSIZE - p->pos); if (nr == -1) { if (errno == EAGAIN) break; if (DEBUG(JOB)) { perror("JobDoOutput(piperead)"); } } oldpos = p->pos; p->pos += nr; if (!print_complete_lines(p, job, out, oldpos)) if (p->pos == JOB_BUFSIZE) { print_partial_buffer(p, job, out, p->pos); p->pos = 0; } } while (nr != 0); /* at end of file, we print whatever is left */ if (nr == 0) { print_partial_buffer(p, job, out, p->pos); if (p->pos > 0 && p->buffer[p->pos - 1] != '\n') putchar('\n'); p->pos = 0; } } static void handle_job_output(Job *job, int i, bool finish) { handle_pipe(&job->in[i], job, i == 0 ? stdout : stderr, finish); } /*- *----------------------------------------------------------------------- * Job_CatchChildren -- * Handle the exit of a child. Called by handle_running_jobs * * Side Effects: * The job descriptor is removed from the list of children. * * Notes: * We do waits, blocking or not, according to the wisdom of our * caller, until there are no more children to report. For each * job, call JobFinish to finish things off. This will take care of * putting jobs on the stoppedJobs queue. *----------------------------------------------------------------------- */ void Job_CatchChildren() { pid_t pid; /* pid of dead child */ Job *job; /* job descriptor for dead child */ LstNode jnode; /* list element for finding job */ int status; /* Exit/termination status */ /* * Don't even bother if we know there's no one around. */ if (nJobs == 0) return; while ((pid = waitpid((pid_t) -1, &status, WNOHANG|WUNTRACED)) > 0) { handle_all_signals(); debug_printf("Process %ld exited or stopped.\n", (long)pid); jnode = Lst_Find(&runningJobs, JobCmpPid, &pid); if (jnode == NULL) { if (WIFSIGNALED(status) && (WTERMSIG(status) == SIGCONT)) { jnode = Lst_Find(&stoppedJobs, JobCmpPid, &pid); if (jnode == NULL) { Error("Resumed child (%ld) not in table", (long)pid); continue; } job = (Job *)Lst_Datum(jnode); Lst_Remove(&stoppedJobs, jnode); } else { Error("Child (%ld) not in table?", (long)pid); continue; } } else { job = (Job *)Lst_Datum(jnode); Lst_Remove(&runningJobs, jnode); nJobs--; if (jobFull) debug_printf("Job queue is no longer full.\n"); jobFull = false; } JobFinish(job, status); } } void handle_all_jobs_output(void) { int nfds; struct timeval timeout; LstNode ln, ln2; Job *job; int i; int status; /* no jobs */ if (Lst_IsEmpty(&runningJobs)) return; (void)fflush(stdout); memcpy(actual_mask, output_mask, mask_size); timeout.tv_sec = SEL_SEC; timeout.tv_usec = SEL_USEC; nfds = select(largest_fd+1, actual_mask, NULL, NULL, &timeout); handle_all_signals(); for (ln = Lst_First(&runningJobs); nfds && ln != NULL; ln = ln2) { ln2 = Lst_Adv(ln); job = (Job *)Lst_Datum(ln); job->flags &= ~JOB_DIDOUTPUT; for (i = 1; i >= 0; i--) { if (FD_ISSET(job->in[i].fd, actual_mask)) { nfds--; handle_job_output(job, i, false); } } if (job->flags & JOB_DIDOUTPUT) { if (wait4(job->pid, &status, WNOHANG|WUNTRACED, NULL) == job->pid) { Lst_Remove(&runningJobs, ln); nJobs--; jobFull = false; JobFinish(job, status); } else { Lst_Requeue(&runningJobs, ln); } } } } void handle_running_jobs() { handle_all_jobs_output(); Job_CatchChildren(); } static void loop_handle_running_jobs() { while (nJobs) handle_running_jobs(); } /*- *----------------------------------------------------------------------- * Job_Make -- * Start the creation of a target. Basically a front-end for * JobStart used by the Make module. * * Side Effects: * Another job is started. *----------------------------------------------------------------------- */ void Job_Make(GNode *gn) { (void)JobStart(gn, 0); } /*- *----------------------------------------------------------------------- * Job_Init -- * Initialize the process module * * Side Effects: * lists and counters are initialized *----------------------------------------------------------------------- */ void Job_Init(int maxproc) { Static_Lst_Init(&runningJobs); Static_Lst_Init(&stoppedJobs); Static_Lst_Init(&queuedJobs); Static_Lst_Init(&errorsList); maxJobs = maxproc; nJobs = 0; jobFull = false; errors = 0; aborting = 0; lastNode = NULL; if ((begin_node->type & OP_DUMMY) == 0) { JobStart(begin_node, JOB_SPECIAL); loop_handle_running_jobs(); } } /*- *----------------------------------------------------------------------- * Job_Full -- * See if the job table is full. It is considered full if it is OR * if we are in the process of aborting OR if we have * reached/exceeded our local quota. This prevents any more jobs * from starting up. * * Results: * true if the job table is full, false otherwise *----------------------------------------------------------------------- */ bool Job_Full(void) { return aborting || jobFull; } /*- *----------------------------------------------------------------------- * Job_Empty -- * See if the job table is empty. Because the local concurrency may * be set to 0, it is possible for the job table to become empty, * while the list of stoppedJobs remains non-empty. In such a case, * we want to restart as many jobs as we can. * * Results: * true if it is. false if it ain't. * ----------------------------------------------------------------------- */ bool Job_Empty(void) { if (nJobs == 0) { if (!Lst_IsEmpty(&stoppedJobs) && !aborting) { /* * The job table is obviously not full if it has no * jobs in it...Try and restart the stopped jobs. */ jobFull = false; JobRestartJobs(); return false; } else { return true; } } else { return false; } } /*- *----------------------------------------------------------------------- * JobInterrupt -- * Handle the receipt of an interrupt. * * Side Effects: * All children are killed. Another job will be started if the * .INTERRUPT target was given. *----------------------------------------------------------------------- */ static void JobInterrupt(int runINTERRUPT, /* Non-zero if commands for the .INTERRUPT * target should be executed */ int signo) /* signal received */ { LstNode ln; /* element in job table */ Job *job; /* job descriptor in that element */ aborting = ABORT_INTERRUPT; for (ln = Lst_First(&runningJobs); ln != NULL; ln = Lst_Adv(ln)) { job = (Job *)Lst_Datum(ln); if (!Targ_Precious(job->node)) { const char *file = job->node->path == NULL ? job->node->name : job->node->path; if (!noExecute && eunlink(file) != -1) { Error("*** %s removed", file); } } if (job->pid) { debug_printf("JobInterrupt passing signal to " "child %ld.\n", (long)job->pid); KILL(job->pid, signo); } } if (runINTERRUPT && !touchFlag) { if ((interrupt_node->type & OP_DUMMY) == 0) { ignoreErrors = false; JobStart(interrupt_node, 0); loop_handle_running_jobs(); } } exit(signo); } /* *----------------------------------------------------------------------- * Job_Finish -- * Do final processing such as the running of the commands * attached to the .END target. * * Results: * Number of errors reported. * *----------------------------------------------------------------------- */ int Job_Finish(void) { if (end_node != NULL && !Lst_IsEmpty(&end_node->commands)) { if (errors) { Error("Errors reported so .END ignored"); } else { JobStart(end_node, JOB_SPECIAL); loop_handle_running_jobs(); } } return errors; } #ifdef CLEANUP void Job_End(void) { } #endif /*- *----------------------------------------------------------------------- * Job_Wait -- * Waits for all running jobs to finish and returns. Sets 'aborting' * to ABORT_WAIT to prevent other jobs from starting. * * Side Effects: * Currently running jobs finish. * *----------------------------------------------------------------------- */ void Job_Wait(void) { aborting = ABORT_WAIT; loop_handle_running_jobs(); aborting = 0; } /*- *----------------------------------------------------------------------- * Job_AbortAll -- * Abort all currently running jobs without handling output or anything. * This function is to be called only in the event of a major * error. Most definitely NOT to be called from JobInterrupt. * * Side Effects: * All children are killed, not just the firstborn *----------------------------------------------------------------------- */ void Job_AbortAll(void) { LstNode ln; /* element in job table */ Job *job; /* the job descriptor in that element */ int foo; aborting = ABORT_ERROR; if (nJobs) { for (ln = Lst_First(&runningJobs); ln != NULL; ln = Lst_Adv(ln)) { job = (Job *)Lst_Datum(ln); /* * kill the child process with increasingly drastic * signals to make darn sure it's dead. */ KILL(job->pid, SIGINT); KILL(job->pid, SIGKILL); } } /* * Catch as many children as want to report in at first, then give up */ while (waitpid(-1, &foo, WNOHANG) > 0) continue; } /*- *----------------------------------------------------------------------- * JobRestartJobs -- * Tries to restart stopped jobs if there are slots available. * Note that this tries to restart them regardless of pending errors. * It's not good to leave stopped jobs lying around! * * Side Effects: * Resumes(and possibly migrates) jobs. *----------------------------------------------------------------------- */ static void JobRestartJobs(void) { Job *job; while (!Job_Full() && (job = (Job *)Lst_DeQueue(&stoppedJobs)) != NULL) { debug_printf("Job queue is not full. " "Restarting a stopped job.\n"); JobRestart(job); } }